A movement-based 3D learning game using motion sensing input devices was developed in the project. 

The game uses Intel® RealSense™ Depth Camera D455.

The games were developed using Unity Game Engine and can run on Windows PCs and Laptops.

 There are two different game types, an “endless running” game where kids run in a forest trying to avoid obstacles with the help of road signs and a “cycling game” where the kids have to help a cyclist reach his/her destination safely.


The user select the avatar he/she prefers and starts the game


•Motion sensing input devices allow full body fun, in which the child controls the movements on the screen and doesn’t need a controller.
•The games developed, improve body awareness, movement processing, and overall motor skill acquisition and development in order to increase and improve a variety of skills, including balance, coordination, body awareness, hand-eye coordination, timing of movements, strengthening and endurance.
•The same skills that set the basis of safe movement should be acquired by all children during early childhood, in order to make sure that they can later use the road independently.


• As motion sensing input device was used the Intel® RealSense™ Depth Camera D400 series and precisely Intel RealSense™ Depth Camera D455. Intel® RealSense™ Depth Camera D455 features stereo cameras that deliver excellent depth information for a variety of uses.
• Nuitrack™ 3D tracking middleware was used in combination with Realsense Camera, that is a solution for skeleton tracking and gesture recognition that enables capabilities of Natural User Interface (NUI) on Android, Windows, and Linux. When the camera is setup correctly, inside Unity editor the developer can see a 3D point cloud of the depth data.





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